

Info: work better as a main weapon or sub if main weapon runs out, I see most power armor players using a heavy weapon so these are generally lighter weapons. Reloading: all wrist weapons are reloaded by removing their ammo from a small port in the back of the hand, be it a box of. Note: if put on right hand is used when you are unarmed in power armor, if put on left hand is used with grenade key, holding the key will fire it until let go.

Note: has a 50% chance to out right destroy power armor parts making this mod a must have for taking on heavy power armor units. Info: attaches a complex hydraulic system to the fist, that gives it enough force to shatter power armor. Info: upon melee do high limb damage +chance to disarm target 45 ammo dealing the damage of 3 shots from a combat rifle +melee damage + power armor damage, if target dies from hit they will be gibbed.

( melee is left hand only as you hold weapons with right) as a bonus if the player is unarmed these sub systems work as their main weapons, allowing hte person to dual wield. Info: add a weapon slot to the arm, this slot over rides the grenade or melee function of your main weapon depending on what it is loaded with. The power armor has a few cool but useless mods (tesla), so how about add some mods that make sense for a walking tank armor. Ok, I highly doubt I am the only one that thinks this but out side of a few mods (head lamps, and the jet pack) the power armor doesn't really feel well modible most of its mods are just armor and seeing as the thing is already a walking tank why not make it feel more like a freaking tank.
